publications
For the most updated and exhaustive list, check my CV – https://bit.ly/vishesh-cv-doc
2022
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ILESCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibitsInteractive Learning Environments 2022
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BJETSupporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and designBritish Journal of Educational Technology 2022
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IDCYouth Experiences with Authentically Embedded Computer Science in SportIn Interaction Design and Children 2022
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ISLSThe Role of the Physical Space in Distributed IntelligenceIn 15th International Conference on Computer-Supported Collaborative Learning, CSCL 2022 2022
2021
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Comm. StudiesProcedural Collaboration in Educational Games: Supporting Complex System Understandings in Immersive Whole Class SimulationsCommunication Studies 2021
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Designing Open-Ended Learning Environments to Foster Diverse Forms of Collaboration2021
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ISLSProductive anger? Changing systems understanding due to negative emotionsIn Proceedings of the 15th International Conference of the Learning Sciences-ICLS 2021. 2021
2020
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CHIPlayDesigning for and Identifying Plural Goals in a Science Museum Game ExhibitIn Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play 2020
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Uncovering Patterns in Collaborative Interactions via Cluster Analysis of Museum Exhibit Logfiles.Frontline Learning Research 2020
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ISLSAssessment in Hands-On Library Learning Spaces2020
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ISLSReframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy2020
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ISLSBecoming Together: Creating and Looking at Collaborations as Learning Products2020
2019
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CHIPlayRainbow Agents: A Collaborative Game For Computational LiteracyIn Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2019
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IDCCity Settlers: Participatory Games to Build Sustainable CitiesIn Proceedings of the 18th ACM International Conference on Interaction Design and Children 2019
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Designing Tools for Observation and Assessment in Makerspaces2019
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CSCLSee the Collaboration Through the Code: Using Data Mining and CORDTRA Graphs to Analyze Blocks-Based Programming2019
2018
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Failing up: How failure in a game environment promotes learning through discourseThinking Skills and Creativity 2018
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IDCExploring computational thinking through collaborative problem solving and audio puzzlesIn Proceedings of the 17th ACM Conference on Interaction Design and Children 2018
2017
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IDCConnected spaces: Helping Makers know their neighborsIn Proceedings of the 2017 Conference on Interaction Design and Children 2017
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LAKWhat are visitors up to? helping museum facilitators know what visitors are doingIn Proceedings of the Seventh International Learning Analytics & Knowledge Conference 2017
2016
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DiGRAComparing gameplay across formal and informal contextsProceedings of the 1st DiGRA and FDG 2016
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ICLSSituating deep multimodal data on game-based stem learning2016
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EDMModeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.International Educational Data Mining Society 2016
2015
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IDCNote code: A tangible music programming puzzle toolIn Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction 2015
2014
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IndiaHCIRestorama: Panoramas In Restaurants, Tangible Interfaces for CamerasIn Proceedings of the India HCI 2014 Conference on Human Computer Interaction 2014
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ICLSLeveling transparency via situated intermediary learning objectives (SILOs)2014
2013
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OzCHIe-Tely: electronic stamps for augmenting emailsIn Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration 2013